![]() ![]() Ungarrisoned units can no longer be seen through the fog of war. When Researching the first unit in an upgrade chain, skipping one upgrade and then researching the next evolution of it, the player will no longer able to build two different unit types in the chain. The foundations of other users or AI’s buildings can no longer be seen by the player. The West Siege Ship's Research Faster Reload is now functioning properly. The Shipyard Mooring Area now properly heals ships. User is able to properly tribute Naval Units to an enemy player. Ships are now much easier to un-garrison. Custom Civs with naval units will now function properly if the user is on a map that does not have water. Selecting certain quickstarts will no longer start the game past popcap, with no builders. Multiple fixes to tutorial to avoid non-progression issues. ![]() Units will be more responsive to move and attack orders during combat. Pressing ctrl+alt+del in game and then pressing the task manager button no longer causes the game to crash. AI naval fleets invading provinces in World Domination mode sometimes take several minutes to discover land. ![]() When starting team games on "Trade Winds" map sometimes team members are not placed next to each other. In order to avoid this problem, we recommend changing screen resolutions prior to starting a game. This occurs only if the resolution is changed while a skirmish or multiplayer game is in progress or has finished. The game will sometimes take several minutes to switching screen resolutions. This first patch fixes a host of bugs in Empire Earth 3. ![]()
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December 2022
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